A gamified go/no-go paradigm for the epilepsy monitoring unit.
Society for Neuroscience (SfN) 2025
Show publicationUndergraduate at Stanford University studying Computer Science and Symbolic Systems, building software where neuroscience, cognition, and AI meet.
BAYLOR COLLEGE OF MEDICINE · UNITY / C#
At Baylor College of Medicine, I developed a gamified inhibitory control task in Unity and C# for neuroscience research with epilepsy patients. Because patients in clinical settings have different abilities, I developed adaptive difficulty that adjusted in real time to each participant's performance. I also added a points-and-lives system and score display to keep participants engaged. Watching patients lean in and grin as they earned points made the work feel real: something I had coded was now an experience people wanted to participate in. The project led to a first-author Society for Neuroscience abstract and contributed to my recognition as a Regeneron STS Scholar and ISEF Finalist.
Society for Neuroscience (SfN) 2025
Show publicationNeuroImage
Show publicationThe gym, the arena, and a new rabbit hole.
7 / 7
I train every day. It is the one non-negotiable on my calendar, and the most reliable reset I know between classes, code, and research.
Top 1,000
I started in the beginner arenas and climbed to the top 1,000 players in the world, out of millions. It looks like a card game; it plays like real-time chess with elixir.
EV+
My newest interest, and I am excited to keep learning it. The strategy, the probability, the decision-making under uncertainty: every hand is a small exercise in expected value.